To be a Shadow
- Unity3D
- 03 Jun 2015
- Rum'n'Coke Games Back to Portfolio
Synopsis: 2-player competitive stealth action game set in the heart of Japan, where players have the chance to compete against each other as ninja warriors.
Role: Unity Developer
Responsibilities:
- – Develop a networked multiplayer game using Photon.
- – Built system to mask certain game objects to a mesh to create a “cone of vision” relative to each player.
- – Built centralized sound manager to handle all audio assets in the project, system included:
- – dynamic changing of volume/panning of an SFX relative to the player location.
- – Implemented power ups and player buff/debuff systems.
- – Implemented game UI.
- – Imported and synced assets into the Unity Project (textures, models, animations, audio).
Length: March 2015- June 2015