To be a Shadow

Synopsis: 2-player competitive stealth action game set in the heart of Japan, where players have the chance to compete against each other as ninja warriors. 

Role: Unity Developer

Responsibilities:

  • – Develop a networked multiplayer game using Photon.
  • – Built system to mask certain game objects to a mesh to create a “cone of vision” relative to each player.
  • – Built centralized sound manager to handle all audio assets in the project, system included:
    • – dynamic changing of volume/panning of an SFX relative to the player location.
  • – Implemented power ups and player buff/debuff systems.
  • – Implemented game UI.
  • – Imported and synced assets into the Unity Project (textures, models, animations, audio).

Length: March 2015- June 2015